Bloody Big BATTLES Blog
Mainly devoted to the "Bloody Big BATTLES!" wargames rules (BBB): scenarios being developed or playtested; games played; figures and terrain; and also to any of my other (non-BBB) wargaming activities. BBB is published by SkirmishCampaigns, and is available from dealers such as: Brigade Games; On Military Matters; Caliver Books; North Star Figures; Tumbling Dice. For loads of good stuff related to BBB, check out the BBB group on groups.io: https://groups.io/g/bloodybigbattles
Sunday, 1 November 2026
Battle of the Bulge tour
Sunday, 18 October 2026
BBB Bash Days 2026 and 2027
The annual BBB 'Bash Day' convention has become a popular institution. This year's Bash Day VII took place in Sheffield on 27 June, the day before Baccus's wonderful Joy of Six show. I have been slow to report on it for a couple of (good and positive) reasons.
The Bash Day itself was one of the most successful yet. Some 36 of us filled the Crookes Social Club to capacity and refought six historical battles:
Waterloo
Kapolna (Hungarian War of Independence)
Isted (First Schleswig-Holstein War)
The Alma (Crimean War)
Pea Ridge (American Civil War)
Coulmiers (Franco-Prussian War)
Post-event questionnaires produced very positive feedback - mostly 9 or 10 out of 10 and none below 7 - a huge tribute to the good work of the gamemasters and especially our local organiser, Tom Davis. A big thank you and congratulations to all of them. Thank you also to all the participants, a fine crew as ever, knowledgeable and enthusiastic and good company all. Thanks also go to our generous sponsors: Baccus, Brigade Models, Moonhopper and Pendraken.
Naturally, people were immediately asking about plans for next year. These have evolved on two fronts. Discussions have taken a while but I can now make a double announcement.
BBB section within Joy of Six, Sheffield, 18 July 2027
First: as the conjunction with Joy of Six was so natural and successful, there was a lot of support for the idea of repeat events in Sheffield. As it happens, Baccus plan to expand JOS in 2027 and are inviting formal participation by popular rulesets. I am honoured to report that BBB has been included in that number. We have therefore agreed to offer a BBB section within Joy of Six next year. It will be on Sunday 18 July and we will be looking for gamemasters to run BBB games then. Details to follow.
Bash Day VIII: Tonbridge, 27 February 2027
Second: we still want to have a roving Bash Day taking BBB to different parts of the country. Next year's will be in Tonbridge, Kent, on Saturday 27 February 2027, hosted by our friend Ian of the Tonbridge wargames club. This is the day before the excellent Cavalier wargames show, also in Tonbridge, so there is the opportunity of a great wargames weekend then. We're looking forward to our first visit to the southeast of England. Again, details to follow.
I hope you are as excited as we are about these developments and that many readers of this blog will be able to attend one or both of these two BBB events in 2027 and, indeed, run games at them. Please put them in your diary!
Saturday, 17 October 2026
Balkan Wars book - updated edition
Our Balkan Wars scenario book, Bloody Big Balkan Battles!, is now available in an updated edition in pdf (from SkirmishCampaigns) and print (from On Military Matters in the US or Caliver Books in the UK).
The First Balkan War, 1912-1913
Sarantaporo
(Ottomans vs Greeks)
Kirkilisse
(Ottomans vs Bulgarians)
Kumanovo
(Ottomans vs Serbs)
Lule
Burgas (Ottomans vs Bulgarians)
Yiannitsa
(Ottomans vs Greeks)
Prilep
(Ottomans vs Serbs)
Monastir (Ottomans vs Serbs)
Chataldja (Ottomans vs Bulgarians)
Bizani (Ottomans vs Greeks)
The Second Balkan War, 1913
Bregalnitza (Bulgarians vs Serbs)
Kilkis-Lahana
(Bulgarians vs Greeks)
Doiran (Bulgarians vs Greeks)
Kalimantsi (Bulgarians vs Serbs)
Kresna
Gorge (Bulgarians vs Greeks)
Additional scenarios
Aleksinac (Ottomans vs Serbs, 1876)
Velestino (Ottomans vs Greeks, 1897)
Gribovo (Ottomans vs Greeks, 1897)
Driskos (Ottomans vs Greeks, 1912)
To help players to portray the complex terrain of the Balkans on their tabletops, we also plan shortly to make available files for printing custom battlemats for each scenario. Follow this blog or join the BBB io group to keep informed about this.
Monday, 12 October 2026
Opium for the masses - the Taku Forts
Hooray! Our Taiping Rebellion expert friend Jeremy is back in Oxford and should be here for a couple of years. During that time you can expect regular reports of more Taiping battles on this blog.
To celebrate his return, we tried one of his growing number of new scenarios: the 3rd Battle of the Taku Forts, during the Second Opium War. This did not directly involve Taiping rebels but did involve their imperial opponents and took place against the backdrop of the Rebellion, which lasted from 1850 to 1864.
The 67th Foot storming the Taku Fort. (By New York Public Library - http://www.victorianweb.org/history/empire/opiumwars/28.htmlhttp://www.royalengineers.ca/CooperHTM.html, Public Domain, https://commons.wikimedia.org/w/index.php?curid=9516269.)
The background to the battle is that the British and French wanted to seize Peking to compel the Chinese government to allow them to continue selling opium in China. The Taku Forts were a complex of fortifications commanding the mouth of the White River, the route to Peking. There had been two previous allied attacks on these: a successful one in 1858, when they were briefly seized but then returned by treaty; a disastrous one in 1859 when the British lost three ships and hundreds of casualties. This third effort involved an expeditionary force of nearly 20,000 men adopting a more indirect approach. First they landed up the coast at Beitang and took a couple of small towns to establish a base. After a week's logistical pause, they then stormed the northern forts from the north.
Making frontal assaults on fortifications into an interesting game is always a challenge, as I discussed in my "Reflections on Wargaming" essay on the topic here. Jeremy adopted an approach similar to the one I used for my Düppel 1864 scenario. He made it a two-phase game, with the preliminary operations against Xinhe and Tanggu being the first phase and the actual fort assaults the second phase. Victory depended on how swiftly the Allies took the forts.
The result was a tremendously exciting game. The nineteen photos below record how it went. First, a double apology: (a) although I do have a Taiping army, actual junks and Chinese buildings, all of these are still in a state of partial construction, so we had to make do with proxies; (b) I'd been away for a week and only had a couple of hours to throw the terrain together, so please forgive us if it is a bit scruffy and imperfect. If you have limited appetite for looking at my venerable terrain, you can scroll to the end to find some reflections.
Reflections
Successful scenario structure. Jeremy certainly achieved his aim. A simple fort assault would have been much less interesting and given the Chinese players far too little to do. As it was, in Phase 2 they were still mostly limited to rolling firing dice, but at least they had some fun with cavalry charges in Phase 1 - and of course that garrison move on the last turn that snatched victory from us, classic BBB endgame drama. And there were significant choices and options for both sides at the start and during the course of the game. Great job, Jeremy!
Rich in flavour. This was a great game with so much of the flavour that colonial gamers routinely enjoy. It had the exotic - Chinese armoured cavalry with bows, Qing infantry in forts - combined with the familiar British redcoats and French pantalons rouges. It had rockets and gunboats and a pontoon bridge. It had cavalry charges, sweeping manoeuvres, grand batteries and fortifications to be stormed. A feast.
I am spoiled! As in: I am surrounded by so many creative people, designing scenarios and running games, that it is making me lazy. I am supposed to be writing a scenario for the Battle of Atlanta (1864), but it is too easy just to sit back and let others entertain me. Ah well, there are worse problems to have.
And an ACW footnote. The same weekend, we also managed not one but two playtests of the ACW scenario for The Wilderness. These were both great contests and confirmed our final amendments so that the scenario is now fit for publication. No report on it this time as we also ran it at Colours last month.
Wednesday, 9 September 2026
Newly published: The Hungarian War of Independence 1848-1849
I should take this opportunity to mention again my two previous works on the '48: Hungary 1848: The Winter Campaign and Hungary 1849: The Summer Campaign (available together as a bundle). These complement Professor Hermann's superb comprehensive work by offering more detail on particular military actions.
For anyone who is inspired by these books to build armies and wargame the battles, then of course I should also mention Nigel Smith's The Honvéd War for all the uniform information you need (and much else besides); and, finally, my own Bloody Big Hungary '48 Battles! scenario book for recreating all the major battles of the war on the wargames table.
Let me finish by reiterating that the '48 was a major conflict and a fascinating war. For too long, it has been ignored and neglected because of the paucity of sources available to non-Hungarian readers. The substantial set of publications we have now made available has solved that problem.
Tuesday, 8 September 2026
The Wilderness at Colours 2026
The Wilderness at Colours 2026
(Two items in this blog post: The Wilderness at the Colours show, then the Balkan Wars battle of Driskos at OWS.)
The Colours wargames show run by Newbury & Reading Wargames Society and held at Newbury racecourse every September is one of my favourite shows. Our Oxford Wargames Society participation games have become a regular feature of the event (see previous reports).
For this year's game we chose an American Civil War battle, The Wilderness (1864). There were several factors in this decision. One was the fact that, although I wrote this scenario over 10 years ago, we wanted to playtest it again to check and polish it for the planned BBB American Civil War scenario book(s) that we hope to finish next year. Another was that we could use Dave W's 10mm Pendraken figures, which are better than 6mm for display at shows. A third was that the table is reasonably easy to set up - no hills! And, finally, it's just a rollicking good game because of the battle's geometry: two armies collide at right angles, each marching on two roads, so everyone is in motion and questing for the open flank.
We fought the battle through one and a half times during the show. The first game ended at the halfway mark as it was clear that, through a combination of veteran player skill and good fortune, the South had achieved such a good position and done so much damage that there was no way the Union was coming back. The second game was a much more even contest of ebb and flow, both sides smashing holes in each other in different places, action all over the pitch, and - of course - coming down to the last dice on the last turn to end in a knife-edge draw. Here are seven photos of the action from the first game, just to give you a flavour:
But enough of the toys - it's about the people! And what a lot there were. Apart from the three of us on the team, I think we had at least eight different players join in at various times, while dozens more stopped to chat and have their ears bent by me enthusing. (Apologies to anyone I bored unduly.) Particularly pleased to meet Morten from Denmark, Chris Gosney aka "The Crusty Colonel", and Simon Miller of "To the Strongest" fame. But it was just great to meet everyone, ranging from veteran players and old friends, via those who have the rules already and are introducing their clubmates to BBB, to those who had never seen BBB before.
As always, it was an exciting and rewarding day. I had a great time, I'm sure we entertained our participant players, I had a lot of good conversations, and I hope many show attendees enjoyed the sight of our densely wooded table. (My only regret is I was too busy to make it to the Helion stand and see my new book that was apparently finally published last week.) I'm pretty sure we enhanced Colours and I hope NWRS will invite us back again next year!
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Driskos (1912)
As if the Wilderness on Saturday wasn't enough, I was in action again the following Monday, this time running a small Balkan Wars battle at the club: Driskos (1912). This was a playtest of a new scenario to be added to a new edition of Dr Konstantinos Travlos's Bloody Big Balkan Battles! book.
This was part of the Greek effort to capture the city of Ioannina in Epirus, after the Greeks and Serbs had both inflicted some major defeats on the Ottomans. The battle picture is that the Greeks have taken some high ground at Driskos that dominates the northeastern approaches to Ioannina. The Ottomans counterattack and, in a two-day battle, drive the Greeks back. The scenario depicts the counterattack.
Phil and Crispin commanded the Ottomans. I was joined on the Greek side by a new comrade, Edward. Our opponents opted to weight their attack on their right, hoping to roll us up from our left. We launched a counterattack, advancing our reserve unit off the heights to hit the Ottoman left flank. It was a bloody fight as modern weapons took a heavy toll of both sides. It looked like a Greek win until right near the end, when the Ottoman artillery blew some of our troops away and Ottoman infantry surged forward, defying our defensive fire, to seize the objectives they needed for victory.
We were able to swap sides, reset and go again. This time we tried a different plan, concentrating against the central Greek salient initially. We got the surge in earlier, sending in three simultaneous charges just before dusk on Day. The odds said we should have succeeded with one or two, but the dice were against us. We reeled back and conceded defeat.
Reflections
Small games: pros and cons. A small game like this has several advantages. We were able to set up quickly and play it twice in an evening. The small manageable forces were ideal for introducing a new player to the game system. The simplicity provides a very distilled tactical challenge that still allows for different plans to be tried. On the 'con' side, with so few units on the table, one or two extreme dice early on that inflict particularly heavy casualties can have disproprortionate ramifications for the rest of the game. But even that 'con' can be a 'pro' in that such variability adds to the replay value.
Simple but subtle: troop quality. Though the forces are small, there is enough variety in their orders of battle to create choices and add interest. The Turks have two regular regiments with modern Mauser rifles, but their third is raw redif reservists with older weapons (and old blue uniforms). On the Greek side, there is only one large regular unit, the rest being a mix of Garibaldini, Cretan volunteers, and other irregulars, but they do have the best troops on the table: the 1-base Evzone unit.
Surprisingly successful! I wasn't sure how well this scenario would work as a game, but actually it was great fun and will need almost no revision. Thanks, Konstantinos!
Tuesday, 1 September 2026
My 2026 tour of defence academies
By improbable coincidence, in August I visited four different military educational institutions in three different countries;
- the UK Defence Academy at Shrivenham (as invited participant in a Waterloo wargame);
- the US Army War College, Carlisle PA (to present BBB at a Symposium on Wargaming in Professional Military Education);
- the US Military Academy at West Point (strictly as a tourist);
- and Sweden's Defence University, Stockholm (to participate in an academic workshop).
I also took in a couple of good military museums on the way.
I already reported on the Waterloo game in a previous post here.
The symposium at AWC was a much more substantial and significant event. It was the first conference of its kind, gathering nearly 100 international participants to discuss the use of wargaming in military education, share best practice, etc. It was initiated by Professor Nicholas Murray, who has regular used the Bloody Big Battles! rules to run games for educational purposes at the US Army's Command & General Staff College, Naval War College, and elsewhere. Consequently I attended to present a BBB demonstration game.
I chose to use the Montebello scenario that is my favourite "training game". A couple of bold participants took up the challenge and played it through, while a fair number of others stopped by to view and discuss it. (Since you ask: crushing French win, their all-out aggression from the start paid off, everything went right for them and none of the Austrian potential reinforcements made it onto the table.)
As well as presenting the game, I attended a lot of interesting talks and met some really impressive people. It was an exciting meeting and I understand is likely to become an annual event. Other related activities may follow as well.
Professor Murray has published a report on the symposium in Small Wars Journal here. Participant Aaron Danis has also done a write-up in Armchair Dragoons here. (You'll find a pic of my Montebello game captioned as "a Kriegsspiel-type game with effective terrain representation". I used a printed battlemat with Kriegsspiel blocks rather than miniatures.)
As if that wasn't enough, half an hour down the road from AWC is the National Civil War Museum at Harrisburg PA.
We spent a good couple of hours there and could easily have spent a couple more. Its collection of firearms is particularly impressive, including all sorts of firearms by makers I'd never heard of. Well worth a visit.
The West Point visit was just an opportunistic side-trip on the drive between AWC and the airport. Obviously I knew it was an impressive institution but actually going there helped to reinforce that impression.
The workshop in Stockholm was perhaps the most important of the month's excursions (for me, at least). All I'll say for now is that it relates to the Clausewitz translations Professor Murray and I have published. Oh, and that he demonstrated his excellent map game of the 1799 campaign, illuminating the challenges of coalition warfare and of allocating resources between competing theatres of operations. More in due course.


