The Bloody Big BATTLES! convoy rumbles on. For the sixth incarnation of our annual BBB mini-convention, "Bash Day", we parked our wagons and la(a)gered up at a charming pub in the West Country, the Tudor Arms at Slimbridge.
The Austrians conceded turn 8 (of 9) with 2 of the 3 objectives taken and Magenta about to fall.
This was the third outing of
this scenario. A large Union army has 2 days (9 turns and a night
interval) to clear the heights surrounding Chattanooga of the smaller dug-in
Confederate forces. On the previous two games (one a draw, one Rebel win) the Union army
had managed to clear Lookout Mountain but struggled to make much impact on the
long Missionary Ridge.
This time, the Union army (Chris and Anton) got off to a good start. Grant (Anton) stormed Lookout Mountain with 3 divisions and destroyed the defending Rebel unit by turn 5. On the other side of the battlefield Sherman(Chris) led a 5 division attack on Tunnel Hill which by Turn 6 had effectively shot away Cleburn’s veteran divisions defending it. By Turn 6, when the 4 remaining Union divisions were released for their final assault, things were looking good for the Union with 5 objectives - (enough for a draw) in the bag – they just needed to take 2 more VPs for a win……..The Confederates were, however, not so easily cowed. They continued to fight on tenaciously: Bragg (Bruce) rushed reinforcements to the North and East of Missionary Ridge to stubbornly repulse the advancing Union army in its track. Similarly in the centre of the battlefield, to the south of Chattanooga, David ably defended the Rossville Gap road exit, denying it to the Union army. So, by the game end on turn 9, with no more VP gained by the Union, a hard-fought draw was agreed!
Our BBB big bash days are becoming a popular semi-regular event. Our latest adventure down to Sunny Gloucestershire proved no exception.
Choice of game for me was an early Franco-Prussian War sensation, Spicheren. Three players had chosen to participate in my game: Shaun, and husband and wife team, Bob and Sarah.
I arrived in plenty of time and got the game set up. Lesson
no. 1: don’t choose a complicated terrain-heavy game in future!!
The original idea was that Shaun would play the French while Bob and Sarah could scheme between them to pull off a Prussian victory. Shaun arrived 1st and as we were setting up chatting, I gave him a Prussian command and decided to split the happy couple up.
Bob was now the French commander, Frossard, and deployed his command accordingly. Shaun took the initial Prussian forces and the game commenced with some heavy aggressive Prussian attacks towards the two objectives in the Pfaffen woods and on the Rotherberg. These were manfully defended by the French, who were able to push the assaults back several times during Turns 1-3.
While this was happening, Sarah brought on the Turn 2 Prussians and started a steady methodical advance down the road towards Forbach. Shaun finally took his first two objectives by Turn 4 and had also manoeuvred his two-stand cavalry unit behind the French troops who were conducting a fighting withdrawal towards Spicheren itself.
By the end of Turn 4 the Prussian pressure was mounting, driving the French front line back out of Spicheren and causing Bob some concerns as more of his units became Spent. Sarah continued her drive down the road and had made the decision to bring on the Prussian 26th Bde on Turn 6, effectively in the rear of the French holding Forbach. At the midway point in the game it looked like the Prussians had it in the bag.
However, Bob retook and then lost Spicheren on Turns 5 and 6. Both sides' cavalry forces fought a series of assaults that resulted in both sides losing one base and fighting again - wipeout!!
On Turn 7, everything was ready for the stage-managed Prussian assaults on Forbach and Wendel, game over. However, the dice gods decided otherwise. The attack on Forbach rolled low on the manoeuvre roll and failed to close and the assault on Wendel was repulsed.
On Turn 8, the Prussians put everything against Wendel and finally got in. Prussian victory! - or was it? French phase, Turn 8: Bob stepped up to the challenge and his remaining 2-stand, Spent French infantry unit, within range of Spicheren, got back into it and withstood the Prussian defensive fire. Outstanding. In true BBB fashion, a well deserved draw.
Such fun. Running games can be just as enjoyable as taking part, watching the game unfold and how the players interact. Looking forward to the next one.
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Our fourth game was 'Ndondakusuka 1856, the bloodiest battle
in Zulu history and the culmination of the Second Zulu Civil War. Prince
Ceteswayo and his uSuthu faction fight to the death against Prince Mbuyazi and
his iziGqoza for the right to be recognised as heir to King Mpande. This was an
unusual BBB battle, as there was only one unit with firepower on the table, the
adventurer John Dunn and his 200 rifle-armed African mercenaries. This meant an
awful lot of Assaults, as Zulus went assegai to assegai in brutal combat, with
casualties to match. Our uSuthu, Bob, Sarah & Anton launched their attack
up the steep ridge in the middle in the pictures against the thin line of
Crispin & Dave's iziGqoza, in an attempt to reach the civilians and cattle
behind before they fled. Note the crocodile patrolling the far River Thukela in
search of victims...
As the original players could not make it on the day, we played 'Ndondakusuka as a bonus in the afternoon, after the other games were finished. We got to Turn 8 out of 9, in an hour or so of manic combat, with the uSuthu having managed not quite enough slaughtering to win, so we called it a draw.
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Ndondakusuka certainly wins the Arcane Battle award!
ReplyDeleteThat was from the most well-known of the Zulu Civil Wars, Vincent!
ReplyDelete