What a great start to the New Wargaming Year! Bob, who I hadn't seen in person since the era BC (Before Covid), lured me over to his place for the day. I was expecting one of his fine tank battles - he'd mentioned the idea of a what-if 1969 Sino-Soviet clash - but he had a yen for BBB and liked the look of the next Hungary 1848 scenario in my queue for playtesting. Consequently, we fought the Second Battle of Vác - the twelfth in my series of scenarios for the Hungarian War of Independence - and my beautiful professionally-painted troops got to march across his equally gorgeous terrain instead of my functional felt for a change.
This scenario got an initial playtest two and a half years ago. My post about that game gives the detailed historical background and game situation, so I won't repeat that in full here. In brief summary only: Hungarian and Russian advance guards clash and jockey for position; both sides deploy more troops overnight; the outnumbered Hungarians then decide to withdraw, so they have to hold various objectives for different lengths of time, while getting half their force off the table. The previous playtest had left me with the feeling that the scenario might benefit from being a turn or two longer, so we made it a 12-turn game. Bob took the Hungarian side as it presents the most unusual and interesting challenge (not that the Russians have it easy, but the decisions they have to make are more conventional ones).
What follows is a relatively detailed AAR with over 20 photos to do Bob's table justice. If that's too long for you, skip to the end for a summary and reflections if you're still interested in those.