Tuesday, 9 June 2020

Austro-Prussian 1866 PBEM - Skalitz

It's a hard life being a wargames oligarch. True, there are worse places to be quarantined than on the BBB megayacht. But when the panic buying broke out, it put serious strain on the helicopters, and I was forever tripping over the hoarded champagne and caviar. And while I can't fault the bevy of BBBBabes for their athleticism, their conversational talents are limited.

Steinmetz and his Prussians finally reach Skalitz station:
"We apologise for the late arrival of this army corps, due to Austrians on the line."

It has therefore been a relief to be diverted by Play-By-Email wargaming (PBEM). Our previous online excursion was to the Battle of Nachod, from the Austro-Prussian War of 1866. (See my blog post about it here.) The natural sequel to this is the Battle of Skalitz.* After his success against Ramming's Austrian VI Corps at Nachod, the Prussian General Steinmetz forged ahead toward Skalitz the next day. There his 5th Corps encountered Archduke Leopold's Austrian VIII Corps, the rear guard covering the rest of the Austrian army as it moved northwest. A disjointed delaying action ensued, culminating in another bloody defeat for the Austrians.

As Nachod and Skalitz form a nice pair of battles - a 'micro-campaign', as you might say - it made obvious sense to keep the same teams of players. Thus OWS provided the Prussian high command again, while the South Oxfordshire Generals (SOGs) supplied the Austrians.

Both sides commenced hostilities with bold plans. The Prussians had first move, and despite starting with only four regiments on the pitch, promptly diverted one on a long left hook to threaten Skalitz station behind the Austrian right flank. The Austrians responded by having all three of their brigades advance toward the central woods. They had already committed the whole of their jaeger screen to the Eichwald. They also moved all their guns toward the central rise, which proved judicious: once deployed there, they were in constant action for the rest of the battle.

The Prussian artillery was less fortunate. One Austrian regiment in column of march raced so rapidly toward the Prussian right that von Loewenfeld's artillery was caught exposed and had to evade back to the Schafberg, while the advance guard's guns ventured too close to the Austrian jaegers and were similarly forced to pull back again. This set the tone for the battle, as the Prussian guns spent much of it out of position or even isolated and unable to redeploy. This nullified what should have been the Prussians' significant advantage in numbers of guns.

The Prussians' initial probe into the Eichwald was therefore rebuffed with some casualties at the hands of the jaegers. Adapting audaciously to the Austrians massing in the centre, the Prussians added a right hook to the left hook already under way, creating a double envelopment. Von Loewenfeld's right flank detachment shifted its weight away from the woods and toward Zlitsch, while making Fragnern pay a heavy price for committing himself in the open at the start. An Austrian regiment was spent, and the Austrians found themselves having to react to threats behind both flanks. It was at this point, on Turn 4 - with the full weight of the Prussian 10th Division about to enter the fray as well - that the Austrian CinC said 'I can feel the game slipping away'.

But then the Austrians enjoyed several turns of consistent favour from the dice gods. Despite their poor command and control, on both flanks they managed to get regiments to respond just in time, fall back or pivot, and forestall the Prussians getting into the objectives there (Skalitz station in the south, and part of the village of Zlitsch in the north). Although they suffered heavy casualties, these were not as heavy as they should have been, given the superior Prussian rifles and tactics. As for the Prussians, they struggled to get their troops to move, and their repeated assaults in the Eichwald were repulsed every time by the jaegers' fire, despite these having run low on ammunition early in the action.

The scenario is 9 turns long but provides for the Prussians to achieve an early victory if they take 3 objectives by turn 6 or 4 by turn 8. (This forces the Austrians to put up at least some fight for the central woods, as they did historically.) In our game, the Prussians never came close to these. It was not until Turn 9 that they finally took their first and only objective, wiping out Fragnern's Austrian brigade and rampaging through Zlitsch.

In game terms, then, it was an emphatic Austrian victory, leaving the Austrians as clear 2-0 victors in our micro-campaign. Looking at the outcome of the battle, the Austrian players managed a better casualty ratio than their historical counterparts, at around 2.5:1 against them rather than the horrendous 4:1 in the actual battle. The game result still left Archduke Leopold's corps seriously battered; he was also in a rather awkward situation, with the bulk of his force committed in or around the Eichwald, and von Loewenfeld's Prussian force now behind his left flank. However, Steinmetz's corps was also in poor shape by now, so perhaps Leopold would have got away OK - he'd managed to preserve some cavalry to cover his withdrawal - and he had certainly held up Steinmetz much more successfully than happened on the day.

The degree of the Austrian players' success owed a fair amount to the dice, but still, their plan was sound and well-executed. The Prussian plan was also a viable one that came close to succeeding. However, partly through luck, partly through skill or judgement by one side or the other, the Prussians did not manage to make best use of their superior firepower: the dice were unkind; much of their preponderant artillery was out of action for much of the time; and because of time pressure, 10th Division never shook out into a proper firing line, instead attempting repeated assaults in depth that proved futile. A critical factor, though, might be said to be one tiny Austrian jaeger unit. This 2-base unit was the Austrians' campaign reward for having won at Nachod, and added about 5% to their force. Thus reinforced, their jaeger screen obtained early success, whose effect snowballed over the course of the game. Had the Austrians not had those extra jaegers, it could have been a very different story. (I did a solo dry run of the scenario without them, in which the Prussians managed an early win on Turn 6.)

This battle and its predecessor, Nachod, produced a most entertaining and instructive micro-campaign. Suitably encouraged, my attention now turns to creating a similar micro-campaign for the other nearby pair of Austro-Prussian border battles at Trautenau and Soor.

(Anyone wanting to see the full blow-by-blow AAR of this game in the form of annotated photos can find it on Colin the Wargamer's blog. The scenario is freely available in the BBB group files.)


*It is a little-known fact that the 1966 centenary ceremony at the railway station that played an important role in the battle inspired Jamaican pop sensations The Ethiopians to pen their hit song, "Last Train to Skalitz". As a result of this, Skalitz lent its name to a whole popular music genre. (Possibly. May need to check my references on that.)

Wednesday, 22 April 2020

Austro-Prussian 1866 PBEM - Nachod

Somewhere in Bohemia: FML Baron Ramming urges his men forward, jaegers to the fore, whitecoats following in close order having learned the lessons of 1859. Too bad this is 1866.
Baccus 6mm figures painted by Richard Morrill.


Given that the Austro-Prussian War of 1866 is such a major 19th-century conflict, I have not given it as much BBB attention as it deserves. Sure, the epic battle of Koeniggraetz has had the proper treatment: the scenario for it in 'Bloody Big EUROPEAN Battles' does it full justice and has been played many times by many happy players. Custozza is in BBEB as well, and a fine battle it is to wargame. But the border battles in Bohemia merit more attention. The truth is that we were constrained by page limits, and there wasn't room for separate scenarios for them all in BBEB. In any case, at the time of publication I was operating a rough 30,000-men threshold - I was focusing on genuinely big battles, the raison d'etre for BBB, and deliberately avoiding smaller ones. Hence the one composite scenario in BBEB covering four (actually even five) of the APW border battles in one large, practically operational-level game.

While the operational-level scenario has its virtues - I found it genuinely illuminating, and came out of it with more sympathy for the oft-criticized Prince August - there is actually good gaming value to be had from these actions individually. Our plan to hold a fourth BBB Bash Day (sadly postponed because of COVID) prompted me to look at these more closely, with the idea of running two of them as a linked pair in a mini-campaign, to be played as morning and afternoon games at the convention.

The two in question are Nachod and Skalitz. In the first, a Prussian corps under Steinmetz debouching through the mountains is attacked by an Austrian corps under Ramming trying to jam the cork back in the bottle. In the second, having battered Ramming, Steinmetz runs into Archduke Leopold's corps trying to cover the Austrians' withdrawal, and a delaying action ensues.

No doubt like many of the readers of this blog, being quarantined at home forced me to seek web-based ways of wargaming. I decided to playtest Nachod as a play-by-email game (PBEM). Others have taken more sophisticated approaches using Skype, Vassal, TTS etc; I went for the simple one of inviting commanders for the two sides to send orders each turn for me to implement on the tabletop. I would then send back a photo-report in a simple standard format: two photos (one from each side of the hill), with the unit designations marked on the photos, and a brief summary of the turn's action alongside.

A bonus was that it gave us the chance to engage with new gaming friends. As well as our Oxford Wargaming Society in north Oxford, there is another gaming group in the county in the form of the South Oxfordshire Generals. We've had some contact in the past, but we're just a bit too far apart to meet up on a club night. But at the SOGs' suggestion, for this game we pitted a Prussian OWS team against SOGs playing the Austrians, with me as referee, lead-pusher and dice-roller.

The game quickly settled into a nice rhythm. The team whose turn it was would confer during the day, and their spokesgeneral would send me their orders by mid-evening. That would give me time to push troops around on table, take a couple of snaps, annotate them and send out the resulting report. The game lasted 10 turns (i.e., 10 Austrian and 10 Prussian), so it took three weeks to fight to conclusion.

Nachod was a serendipitous choice of scenario as it gave us a terrific game. It is a good situation for a game because both sides have to maneuver. There is a built-in see-saw element in that for the first half of the game the Austrians have the preponderant numbers, but as the Prussian reinforcements arrive, the balance shifts. And the very different armies make tactical choices interesting: the Austrians are disjointed and constrained by their assault-oriented Stosstaktik; the Prussians are armed with the deadly needlegun.

Our game was recorded in full by one of the Prussian participants. Those interested in following a turn-by-turn account can find it on his Colin The Wargamer blog. I will therefore just summarise here.

The Austrian plan was a judicious one. Eschewing frontal assault, they worked patiently around the Prussian left flank. The Prussians complied with this somewhat, declining to contest the forward objective of Wenzelsberg at all, and with it the opportunity to engage in a close-range firefight to their advantage early on, preferring to trade space for time.


The Austrians struck a fortunate blow on Turn 2. The small Prussian artillery unit had been slow to deploy, and with the Austrians' first shot they blew it away. Loss of a minor unit would not usually hurt so much, but with so few troops on the table and so early in the game, this loss was magnified over the course of the rest of the game. Had those few guns survived a few more turns, slowing down an Austrian unit here or there, converting a fire combat result from mere disruption into significant casualties, that could have made a big difference.


A similar fate saw off the small Prussian jaeger unit defending the western part of the village of Wysokow. Given kinder dice, when the Austrians assaulted, despite their overwhelming numbers they could easily have been pinned down by Prussian fire, or just pushed the jaegers back through the village. But no, they wiped the jaegers out and seized the whole of Wysokow.


The arrival of Prussian reinforcements slowed the Austrian advance but did not stop hit. Again, unkind dice at crucial times thwarted the Prussians, as potentially devastating Prussian assaults were fortuitously halted, or march columns were uncharacteristically laggard in coming into action.


By the last couple of turns, 5 of the 6 objectives were in Austrian hands. The Prussians needed to retake 3 of these for a draw and 4 for a win. As one photo-report put it, the loss of the Brankaberg left them with a mountain to climb.


Even so, on the very last turn, they had roughly 50/50 chance of all their infantry going in for a last desperate mass assault; if that went in, given how exhausted and depleted the Austrians were by now from Prussian fire, retaking 3 or 4 objectives was by no means inconceivable.


Six Austrian bases became casualties on the last turn, and two depleted Austrian regiments were wiped out in the last assault. East Wysokow fell to the Prussians, and they got a foothold on the Brankaberg. However, the Brankaberg remained contested, and they were unable to exploit beyond East Wysokow to retake either of the other objectives they needed. Thus the Austrians held just enough objectives at game end to claim victory - but a pyrrhic one: 26 Austrian bases lost, against 9 Prussian. (This is just about the historical loss ratio in terms of casualties; total losses in the real battle were over 5:1 against the Austrians, but the difference then was the 3,000+ Austrians taken prisoner as they fell back defeated.)



This was a splendid game, tense and absorbing, with shifts of fortune throughout. As the SOGs' nice appreciative note said, 'Thank you for a superb game. Not only was it well run and with good sportsmanship but it produced a gripping nail biting finish. [The SOGs] have enjoyed the game immensely.' Well worth a refight, then. The scenario is available in the BBB group files.


As I've got involved in a couple of other people's PBEM games as a player now, I'm going to take a break from reffing for a bit. However, the chaps have all confirmed their interest in fighting the sequel, Skalitz, with the same teams, as a mini-campaign per the original intention. Watch this space in a few weeks!


Wednesday, 15 April 2020

BBB Fdr version française disponible

J'ai le plaisir d'annoncer qu'aux demandes des joueurs francophones, nous avons créé une version française de la feuille de référence pour la règle Bloody Big BATTLES! (BBB).

La FdR est disponible dans les fichiers du groupe BBB.



Je remercie Ronan Reynaud et Luc Faidherbe pour leur assistance généreuse.