Thursday 9 May 2024

Just for fun: an AI review of BBB

Just as a bit of fun, I asked an AI tool:

"What do players like or dislike about the "Bloody Big Battles!" wargames ruleset?"


The AI wargamer. Not to be confused with General Fred C. "AI"nsworth.



Here's what the AI had to say about BBB:


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While opinions can vary, here are some common likes and dislikes that players have expressed regarding the “Bloody Big Battles!” wargame ruleset:

Likes:

  1. Historical Accuracy:

    Many players appreciate that BBB focuses on large-scale historical battles. The scenarios provided allow them to recreate famous engagements with a degree of accuracy.

  2. Epic Scale:

    The ruleset captures the grandeur of massive battles. Players enjoy commanding large armies, maneuvering divisions, and witnessing sweeping movements across the tabletop.

  3. Scenario Variety:

    BBB offers a range of scenarios, from the American Civil War to European conflicts. This variety keeps gameplay fresh and allows players to explore different historical periods.

  4. Playability:

    Despite the large scale, BBB strives for simplicity. Players appreciate that the rules are easy to learn and don’t bog down the game with excessive complexity.

  5. Generals and Command:

    The inclusion of generals and their impact on command and control adds depth. Players must make strategic decisions based on their leaders’ abilities.

Dislikes:

  1. Lack of Detail:

    Some players find BBB too abstract for their taste. It sacrifices intricate details for the sake of playability, which can disappoint those seeking a more realistic simulation.

  2. Command System Complexity:

    While generals enhance gameplay, the command system can be confusing. Players may struggle to grasp the nuances of command ratings and their effects.

  3. Limited Tactical Depth:

    BBB prioritizes the big picture, but some players miss the tactical intricacies found in other rulesets. Detailed unit interactions and terrain effects are less pronounced.

  4. Balance Challenges:

    Achieving balanced scenarios can be tricky. Historical battles often had inherent imbalances, and translating them into a fair tabletop experience can be a delicate task.

  5. Unit Basing and Movement:

    The 1" base representing 1,500 men can lead to odd formations. Some players dislike the lack of flexibility in unit placement due to fixed base sizes.

Remember that preferences vary, and what one player dislikes, another may enjoy. Ultimately, it’s essential to find a ruleset that aligns with your gaming group’s interests and playstyle . 🎲👍

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On the "Likes": 1 to 4 seem spot on. Not sure about #5, players having to make strategic decisions "based on their leaders' abilities". Must be confusing BBB with some other game there.

On the "Dislikes": 1, 3 and 4 all have some truth to them. I'd question #2: the command system is pretty simple and clear, isn't it? And #5 is surely confused - BBB is more flexible about representing formations than rulesets that use a single base per unit, if that's the AI's point.

(Can't fault its summary remarks, though - for regular good gaming, you really need likeminded players.)

All in all, it makes me suspect the AI hasn't actually played the game. What do you reckon? I guess it must have read a few of the other posts on this BBBBlog ... Should I see if I can get it down to the club next Monday?

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For collected reviews of BBB of the old-fashioned kind by analog humans, see here.









5 comments:

  1. Replies
    1. Maybe it can write BBB 2nd edition (since I'm not planning to).

      Delete
    2. Ask it to write some scenarios. This week somebody posted some written by AI for Vietnam games and they looked playable.

      Delete
  2. Get it down the club, play a game, go to the pub and see what it REALLY thinks.....

    ReplyDelete

Comments welcome!