It has been a bumper weekend, not for playing, but for observing the creativity and enthusiasm of other BBB players. In the space of a couple of days I saw reports from four different players on games covering four different conflicts spanning 200 years, using 2mm, 6mm and 28mm figures and terrain, and disseminated via Facebook, blogs, and even a YouTube video. Here they are:
Matt Bradley has written and played a scenario for this, the last of Marlborough's 'Big Four'. On his 'Pushing Tin' blog you can see Matt's beautiful 6mm layout.
This was David Lopez's first go at BBB and I'm pleased to see he says "really enjoyed the rules". He shared a nice set of photos on the BBB Facebook page. He used 6mm armies with 2mm terrain, including a lovely town and some convincingly forested forests.
Hatchie Bridge (1862)
Another Facebook report, this time from Michael Peccolo. He ran his own Hatchie Bridge scenario at Nashcon. Most BBB players use small-scale figures to fight large-scale battles. Michael used large 28mm figures to fight this small division-sized action. It looks good and it works!
Spion Kop (1900)
Finally, some Boer War action. Eric Elder has cut custom hills to reproduce the Spion Kop scenario battlefield faithfully. You can see his YouTube video about it here. Looking forward to the episode where he fights the battle!
I was actually a bit stunned to see all of these in rapid succession. I was struck by the quantity, the quality, and the range of games, figures and terrain on display. Each of them seems to me to meet the criteria I listed in my essay about the 'High Quality Gaming Experience' (one of my series of 'Reflections on Wargaming'). Those criteria are: The Terrain, The Troops, The Venue, The Rules, The Scenario, The Company. The terrain and troops all look great. Venue-wise, whether basement or garden room or gaming convention, all good. Naturally, I cannot praise the choice of ruleset highly enough. OK, I can't absolutely vouch for the scenarios as I've only played one of them, but it sounds as though they produced entertaining games; nor can I comment with any authority on the company, as I wasn't there to judge, but I'm sure all present were estimable characters and gallant gaming companions.
My compliments to Matt, David, Michael and Eric on their good work and my thanks to them for sharing it with us all.