Game-wise: a couple of 88s did great execution and wiped out a lot of Char Bs. There was some inconsequential pinning action on the German west flank, before the French switched their effort to the east. Their tanks took a pounding but their infantry were able to leap into a town astride the road. A German counter-attack retook half the town but failed bloodily in the other half. Victoire!
Rules-wise: despite rules and scenario being cobbled together, with players who were unfamiliar with the mechanisms, the game rocked along at a fair old pace. The combat resolution was swift, leaving game time and mental capacity free for the higher level grand tactical decisions to be made and implemented, and for the battle to evolve through different phases and to be completed in just a couple of hours. A satisfactory test which was encouraging overall, vindicating the concept, while generating a number of useful ideas for improvement. Watch this space.