Judging by the number of game reports around on the web, the Peninsular War battle of Medina de Rio Seco is a relatively popular one to fight. This is very understandable - despite there being no Brits involved (it is Spanish vs French) - as it is an interesting situation with relatively simple terrain.
Essentially, a Spanish force on the strategic attack was thrown onto the tactical defensive by a vigorous French response, then outmanoeuvred, assaulted and smashed. The force in question was a combination of two armies under Cuesta and Blake. Expecting the French to attack from the southeast, they deployed half their force under Blake on the heights in front of the town of Medina de Rio Seco, while Cuesta held the rest echeloned behind Blake's right, close to the town. Bessières side-stepped them and approached from the northeast, which enabled him to attack Blake's exposed left. The Spanish were smashed off the heights. Cuesta launched a counter-attack that had some initial success but was then driven off in his turn.
Mark presented us with a typically clean and clever scenario that captured the essence of the battle and delivered a see-saw nail-biter of a game. Only 10 annotated photos for you this time as I got so embroiled in the thick of the action, but they should give you the gist. Some reflections follow.
A frog's-eye view from the French arrival edge. Bessières leads his team onto the pitch. Blake's Spaniards line the heights. The track leads past them to the town of Medina de Rio Seco in the distance. Figures are Baccus 6mm from Mark's collection on their Warbases representing arid Spanish soil. A better look at Blake's men on the heights. The unit right of pic has two flags to indicate that it is Veteran. Units with one flag are Trained. The unit left of pic with no flag and a pink cube is both Raw and Fragile - best kept out of the front line.
Cuesta's force is visible top of pic. These troops are not allowed to move until Turn 3 because of the strategic surprise the French have achieved by rudely approaching from the wrong direction.
The white counter indicates that the Teson de Monclin knoll in the foreground is an Objective. There are four more: the northern and southern sections of the main Paramo de Valdecuevas ridge, plus the two bridges by the town. (John has cunningly parked his troops on one of the Objective counters to deceive the French.)
The French need to take two Objectives to draw or three to win.
The French attack against Blake's exposed left flank develops swiftly. The French have an advantage in their superior skirmishing ability, as indicated by their many Skirmisher bases (readily identifiable at 'wargamer range').
French superior quality and quantity quickly make themselves felt and Blake's force is in disarray. Hard to tell here, what with both sides wearing blue, but the French assaults have destroyed Blake's veteran unit, forced back another (top centre, with a black cube for Low Ammo), and are threatening the flank of the one immediately behind the Teson knoll.
To compound Blake's discomfort, a detachment of the Imperial Guard is confronting his raw rearguard (left edge), while Lasalle's guard cavalry has got behind his flank and taken the southern Paramo objective.
Spanish Turn 3: Cuesta's force is unleashed and lumbers hesitantly forwards to the rescue.
Spoiler alert: it'll be a bit late.
White-coated Spanish grenadiers merit a green cube to show they are Aggressive.
End of French Turn 4. More of Blake's units have been battered or destroyed. All he has left on the top contour is the raw unit (now with blue and yellow cubes denoting Spent and Disrupted) and his little 2-base unit with the Skirmisher. They are surrounded by French (the large unit upper centre has just exploited after a successful charge). However, as the Imperial Guard failed to charge, Blake has retained a toehold on the northern Paramo objective long enough for Cuesta to get troops onto it next turn and prevent the French ever claiming control of it.
The next three turns were a ding-dong fight at the northern edge of the top contour. Blake's remnants were soon expunged but repeated French assaults were unable to kick all the Spanish off - even the Imperial Guard was repelled repeatedly. No photos of this phase as it was so fast and furious.
Thus, come Turn 8 (the final turn), the game was still in the balance. The French held two objectives - a draw. Could they gain a third for a win, or would a Spanish counterattack inflict defeat? Let's see ...
The Teson knoll objective (lower right) is secure, held by artillery that also guards the French right flank. Those Spaniards top right have been stalled there for half the game.
The northern Paramo objective counter sits behind the French line but it is an area objective, not a point. The Spanish have maintained a foothold on this throughout, so it remains technically theirs. They have three units on it. I need to defeat all three to claim the objective, starting with one just out of shot top left:
I took a gamble by taking the guard cavalry away from defending the southern Paramo objective and launching them in a combined-arms charge. This therefore succeeded (though only just). One down, two to go ...
On the right, General Mouton's men drive some of Cuesta's back down the steep slope. That's two out of three - but the 6-base Spanish unit top left stands firm, heroically repulsing the Imperial Guard yet again. Foiled! No victory for France today.
But there might yet be one for Spain. Denuding the southern objective left it exposed to Cuesta's tiny 1-base unit of fragile rubbish cavalry on the flank. All they needed to do was roll high enough for a full move (8+ on 2 dice, as they were Passive) and they would ascend the steep slope and embarrass me considerably ...
... and they rolled 3:
Thus France holds two objectives and it ends as an honourable draw.
Reflections
Player Morale. Crispin aka Cuesta was on the verge of giving up on Turn 4. Blake (John) had been crushed and Crispin didn't think he could fight his way up a steep slope against better French troops. But, of course, he didn't have to - he was able to get just enough men up there without assaulting, then put the onus on the French to kick them off. Not only did he hold on for a draw, he almost snatched a win at the end. In BBB, there is nearly always hope!
A Game of Two Halves. One of my popular '
Reflections on Wargaming' essays is on '
Changing Situations Mid-Game'. That lists a dozen BBB scenarios that make for particularly interesting games because the situation changes part-way through, so the players have more decisions to make (and more substantial or complex ones) than usual. In this game, Cuesta's force being fixed in place for the initial turns means it is effectively a mid-game reinforcement that transforms the numerical odds and the overall situation. We could therefore reasonably add Medina del Rio Seco to the list.
Research, Research. The ground shapes the battle, but it is not always easy for a scenario designer to shape the ground! Hills are particularly challenging, of course. Mark said he consulted eight different maps to distil into his scenario map.
Elegant Simplicity. This was a classic Mark Smith scenario, clean and simple in concept, yet providing a rich and complex tactical challenge and a thoroughly exciting game.
I have played it as both French and Spanish, never got a win, usually lose. It is a great scenario, you never have quite enough troops to do what you want.
ReplyDeleteThat sounds about right. It's really nicely balanced, can go either way.
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