I am euphoric! Last night five of my playtesters fought The Wilderness
and universally agreed it was a brilliant game and a cracking scenario
which we are all keen to try again. (See post about the scenario and previous playtest here.)
We used the revised version
which is currently in the BBB Yahoo group files (Confederates need 2 objectives to draw, 3 to win). Day 1 the Union seized every objective except Parker's
Store where Hill had pretty much stalled. Ewell had pushed north to
Spotswood. Hancock was ensconced around Shady Grove Church and the Rebs
felt badly squeezed.
Day 2, Longstreet arrived and the game
changed. He smashed Hancock back to Todd's Tavern. Ewell briefly
threatened the wagon trains at Culpeper Mine Ford but was fended off by
Torbert's cavalry. On the last turn, 4 objectives were contested,
meaning any result was possible. With their last push, Longstreet and
Hill combined against the Union centre and took the two Brock Road
junctions by the Trigg and Hickman farms. Then on the US turn, US
cavalry divisions were in a position to take Parker's Store and Shady
Grove Church. If both had come off, this would have made the game a
draw; neither did, so it was a Confederate win.
The spread
of objectives and the unit density on the table gives both sides plenty
of options over where to attack (and both sides have to attack, which
is always good for a fun game). Bags of replay value in this, and it has
a very different feel, really seems to capture the flavour of the
battle. Give it a go!
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